Keep the sentinels 40 yards apart, execute fixed left/right assignments, then match blood and poison marks to exactly four.
Boss mechanics
Tank swap
Swap bosses and sides after every intermission.
DO THIS: Swap exactly on this trigger and call it early.LEFT / RIGHT
Viewed from the entrance: park Poison on the left and Blood on the right. Mirroring is fine—do not change the call mid-pull.
RAID
Use two fixed groups. Keep the bosses more than 40 yards apart and every player inside their assigned side.
OUTER WALL
Blood places Miasma and its delayed pool at the outer wall. Poison clears droplets in predictable lanes beside the boss.
INTERMISSION
Both bosses move to centre. Spread around them, find a mark partner totalling four, then cross to the opposite side after resolution.
Role assignments
Tanks
- Keep the bosses at least 40 yards apart and stable.
- Poison: manage the stacking damage increase on repeated tank hits.
- Blood: mitigate its physical/shadow combo; exchange bosses after the intermission.
Healers
- Blood: dispel Blighted Blood and cover the delayed Miasma pool.
- Poison: prepare for raid damage while Green Breath lives.
- Call mark pairs early; a wrong match applies a lethal raid DoT.
Damage dealers
- Poison: swap immediately to Green Breath; step on Toxic Droplets before they expire.
- Blood: stack for Unstable Miasma, then the debuffed player moves out.
- During intermission, stop damage and find the assigned value partner.
Pull flow
- 01
SPLIT PHASE
Poison kills Green Breath instantly and clears droplets. Blood group-soaks Miasma and places its pool at the edge.
- 02
100 ENERGY
Both bosses become resistant in the middle. Pair marks so their values total exactly four: 3+1 or 2+2.
- 03
RESET
After marks resolve, tanks and groups cross to the opposite sentinel. Repeat with clean sides.
Difficulty changes
Destroyed Toxic Droplets fire projectiles in the direction the poison sentinel faces. Keep it still and preserve predictable dodge lanes.
Unstable Protovenom carriers must touch another carrier—not an unmarked player—and clear the effect before intermission.
