ENCOUNTER 01 · Add control · 2 phases + intermission

Nek’zali

The Soulcoiler

Nek’zali encounter portrait
Fight
Add control · 2 phases + intermission
Tank swap
Swap at 8–10 Hollowed stacks from Possession Barrage.
Bloodlust
Phase 2, as soon as Nek’zali becomes active.
THE PLAN

Stop every spirit before the Soulcoil Well, keep the floor clean, and never let the boss reach 100 energy.

⌖ EXACT POSITIONING

Tank near the middle. The active tank runs the barrage away; pools go to the outer edge.

⚠ DO NOT WIPE TO

A player dies or an add reaches the well, adding boss energy.

ϟ
READ BEFORE PULL

Boss mechanics

⇄

Tank swap

Swap at 8–10 Hollowed stacks from Possession Barrage.

DO THIS: Swap exactly on this trigger and call it early.
TANK MECHANIC
⌖

PULL

Start just off centre, then move Nek’zali to the side with the largest cluster of glowing coffins.

POSITION
◉

RAID

Loose spread at the boss’s flanks and rear. Nobody stands in the line between Nek’zali and the active tank.

POSITION
↗

DROP ZONE

Carry Essence Rend to the outer rim. Healers dispel only after the target reaches the edge.

POSITION
✦

ADD LANE

Control distant spirits in their coffin sector, then grip or knock them onto the boss—never toward the central well.

POSITION
◎
WHO DOES WHAT?

Role assignments

⇄

Tanks

  • Point Possession Barrage away and create maximum distance from the raid.
  • Swap at 8–10 Hollowed stacks; nobody crosses the spirit path.
  • Pick up each Echo only after Soul Transfer ends.
TANK
✚

Healers

  • Dispel Essence Rend only after the target reaches the edge.
  • Plan cooldowns for Soulwinder Ignition and add deaths.
  • Stabilize the raid before each Starving Pyre split.
HEALER
ϟ

Damage dealers

  • Magic shields first; physical damage follows once they break.
  • Chain crowd control so no spirit reaches the well.
  • Focus the assigned Echo and avoid padding.
DPS
↻
IN ORDER

Pull flow

  1. 01

    PHASE 1

    Break the spirits’ magic shields, then stun, grip and slow them. Kill Restless Amani away from the raid.

  2. 02

    INTERMISSION

    Kill Echoes of Jawae one by one after Soul Transfer makes them attackable. Dodge the beams to the well.

  3. 03

    PHASE 2

    Repeat phase one while Invocation animates old pools and sends them toward players.

◆
WHAT CHANGES?

Difficulty changes

HEROIC

Defeated spirits leave Vessels of Awakening. Place the Starving Pyre fire split on those vessels to destroy them before phase two.

MYTHIC

Two assigned groups alternate entering the well. Interrupt Curse of the Soulcoiler, and stop casts for Invocation’s interrupt/silence window.