Keep all three health bars even, throw Gebbo’s fish before any boss reaches 100 energy, and kill all three together—with Gebbo last by a few seconds.
Boss mechanics
Tank swap
Iku: after Shredding Shards. Nama: around 20–30 Steady Strikes. Gebbo: no standard swap debuff.
DO THIS: Swap exactly on this trigger and call it early.PULL
Hold Gebbo + Iku just off centre. Keep Nama at least 30 yards away on the outer track; never bring all three together.
RAID
Loose stack behind Gebbo + Iku. Nama’s team follows the outer track and stays clear of the central group.
CRATE LANE
Clear crates from the outside inward in an announced order. Keep the middle open for fish delivery and boss movement.
ULTIMATES
Pre-mark three edge soak points for Nama. Place Gebbo’s bomb at the wall and move Blink Nova to the far edge opposite the raid.
Role assignments
Tanks
- One tank holds Gebbo + Iku; the other holds Nama and moves around the room.
- Swap Iku immediately after the full Shredding Shards volley.
- Swap Nama at roughly 20–30 Steady Strikes, adjusted for mitigation.
Healers
- Dispel Iku’s magic debuff and cover crate bleeds.
- For Blink Nova, move away from Iku—the farther the target, the lower the raid damage.
- Prepare cooldowns as bosses die; each dead explorer pulses damage.
Damage dealers
- Interrupt every Icebound Flames and stun Nama’s Shell Spin.
- Clear crates immediately; a fish crate left for 25 seconds becomes permanent raid damage.
- Balance health and stop cleave when one boss gets too low.
Pull flow
- 01
BUILD
Break every junk crate by stepping on it. Pick up the fish and throw it before 100 energy; never choose the same boss twice in a row.
- 02
ULTIMATE
Handle Gebbo’s bomb + mushroom, Iku’s opposite-element clears, or Nama’s three soak circles.
- 03
EXECUTE
Hold damage around 5%, then kill the council together. Let Gebbo die last so his tank knockback does not continue without a target.
Difficulty changes
Use immunities and a planned order for crate breaks. Pre-assign three Nama soak groups and a Gebbo mushroom stack point.
Each crate break damages and bleeds the entire raid. Break no faster than the healing plan allows—never an uncontrolled chain.
